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Memo to Hollywood: AI Is a Threat — And an Opportunity​

Evolving tech is blurring lines and encroaching on artists’ terrain. But rather than just fighting AI, the industry must harness it in creative new ways, writes power player Dawn Ostroff.

By Dawn Ostroff
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May 29, 2024 7:15am
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Lately, it seems as if there are new headlines every day about the dangers posed by artificial intelligence — everything from the technology ruthlessly taking our jobs to it perilously increasing our carbon footprint to fuel the necessary computing power. The headlines are concerning, and some even predict doomsday-like scenarios in the near future. Just like many of humankind’s inventions, AI will surely prove to be both beneficial and harmful depending on its application, but it won’t be the substantial power it will consume or the jobs it will take that pose the biggest risks. It’s the threat to our creativity and thereby our humanity itself.

Our innate creativity is what sets us apart from all other living beings. It helps us relate to our world and to each other. From the earliest forms of communication, which can be traced back 64,000 years ago through cave paintings made by Neanderthals found in Spain, to the earliest forms of stories that were told through drawings going back 30,000 years ago, to the earliest fragment of musical notation found on a 4,000 year old Sumerian clay tablet, the creative process has been an integral part of our collective human experience. It helps us relate to our world and to each other.


As our societies became more complex, so did our creativity and our storytelling. We started venturing more deeply into the unknown and imagined far-out stories that envisioned our future. Think of Arthur C. Clarke’s 2001: A Space Odyssey predicting sentient computers or Ernest Cline’s Ready Player One imagining the Metaverse and Spike Jonze’s Her exploring the outrageous idea of computers as our companions.
But let’s remember that the computer was originally invented by Charles Babbage to automate mathematical calculations that were previously computed by people. It was human beings who imagined what else the computers could possibly do. We, in the creative community, let our creative minds run wild and imagined a future in which computers could not just exist like humans, but could replace us. Think of Edward Neumeier’s RoboCop or James Cameron’s The Terminator.


And while we were telling our fantastical stories about life in the future, our colleagues in the tech industry set about making those worlds a reality. Did writers who imagined a science fiction future truly believe it could ever happen? Did engineers believe what they were reading as science fiction could be a reality? Who knows? And yet, here we are, taking those stories even further than ever imagined. We envisioned it, and then they figured out how to build it. And today, we have machines being the creators — coming up with ideas, stories, art, music and other forms of creativity and imagining a new future. This is certainly revolutionary, and in many ways, very difficult to comprehend.


But if humans no longer have to do the creating, where does that leave us? While there is no doubt that AI has the potential to revolutionize many aspects of our lives, we must not forget the importance of the creative process in shaping our society. Our creativity allows us to express ourselves and fulfill our uniqueness. It allows us to tap into our deepest emotions, to connect with others, and to share our ideas and perspectives with the world. It is a way of leaving our mark, of making a lasting impact that will be felt long after we are gone. And as we’ve seen, for better or worse, our creativity even helps shape the future.
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The potential applications of AI in the creative field are endless and exciting, but they raise critical questions about the future of human creativity and innovation. What happens when machines can create faster and better than we can? How can we guarantee that AI won’t strip away our fundamental human traits of curiosity, imagination and intuition? We have always been driven to use our imagination to see what doesn’t exist yet, to envision a society on a new planet, to see the best and worst of mankind in the future, to create the next masterpiece. What happens to humanity if we are no longer the composers of our music, or the artists behind our creations, or the tellers of our own stories? Should the future of creativity be left up to the machines we ourselves created?
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It’s a larger existential threat, but the future that we imagined has arrived, and with it come the economic realities of AI. As we chart our path forward, we are all best served to start from a place of mutual respect for one another’s work. Our colleagues in the tech industry patent every aspect of their inventions to ensure that the inventor or company is protected and compensated every time their tech is used. Similarly, artists, creators, talent and IP owners expect to be paid every time their content is used by others. Recognizing that the contributions on all sides deserve a compensatory value and consent to use is a great place to start.


We’ve been at the brink of existential threats before. And while our imagination and creativity often brought us there, it also brought us back. Finding the ways to use AI to make us better at what we do is the path best chosen. Otherwise, AI will do it without us.
And for the record, AI had no role in the creation of this piece.
 

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Donna Langley Talks AI, the NBA and the “Great Paradox” of Original vs. Franchise IP​

NBCUniversal's chief content officer touched on a wide range of subjects at a Bank of America conference Thursday.

By Alex Weprin
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September 5, 2024 1:04pm
Donna Langley

Donna Langley Photo by Jerod Harris/Getty Images for CinemaCon
NBCUniversal chief content officer Donna Langley weighed in on a wide range of topics of interest to Hollywood, including the state of theatrical films, how artificial intelligence will be used in the entertainment industry, and the give and take between developing original storytelling and the desire for franchise intellectual property.
Speaking at a Bank of America conference Thursday, Langley was asked whether Hollywood studios should invest more in original projects, rather than lean on franchises that are familiar to consumers.




“This is a great paradox, because the short answer is ‘Yes.’ I think what we’re seeing with the audience is that the pandemic taught them to stay home and watch streaming, and we have to habituate them back into going to the movies,” Langley said, noting that people used to go the movies on a Friday night, then pick what they wanted to see when they got there. “That’s no longer the case, it’s really destination viewing. We’re going to think ahead of time. Oppenheimer is opening, Barbie is opening. We’re going to that movie.”
“As it pertains to that question, we do look at originality, but then if it’s too original and it doesn’t seem familiar, then it’s harder to market and it’s harder to get people to sample it, right? So we talk a little bit about this sort of familiar surprise, you know? So you take something that is familiar and you put a little topspin on it,” Langley added. “An example of that is a competitor’s movie this year, Disney-Fox with Deadpool & Wolverine, putting those two characters together gives everybody a little of what they want. They understand what it is. It’s there’s a value proposition there, but putting them together, you haven’t seen that before, so we’re constantly challenging ourselves to think outside of the box.”


She also addressed how she thinks about Universal’s film slate, and the role IP plays in it.
“I wish there was a formula, right? I wish it was like all IP makes a hit movie, or all talent is going to open a movie, and it just doesn’t really work like that,” she said. “So the way that we look at our slates and how we build them is really like almost like an investment portfolio. It’s very varied across multiple genres, budget ranges, appealing to all different types of audiences. There’s sort of pillars in there, whether it’s animation or all-audience kind of blockbuster type movies like Fast & Furious or Jurassic. And then we kind of pepper around it, but we’ve got our specialty division Focus Features, and then you’ve got the main studio slate, you know, again, doing everything from Jason Blum’s horror films to catering to maybe a female audience. But we sort of look at it really across the breadth of the whole thing.”


That being said, Langley also had a touch of pessimism when it comes to the future of theatrical entertainment, given the dramatic changes that the entertainment industry has faced in recent years.
“The challenges in the headwinds are clear and obvious and again, just refer back to what I was speaking of earlier that the habituation that we all had as as movie goers has dissipated. I do believe that volume in the marketplace gets that back. But to what extent is really the big question?” she said. “I can say that because we want to be very eyes wide open about our challenges and not pollyanna-ish about it at all, we’re sort of mapping our business to the assumption that we are not coming back to 2019 levels, that we will sort of stay in the range that we’ve been in ’22-’23 I do think ’24 is an anomalous year in that the impact of the strikes cannot be overstated. It was devastating because we just didn’t have the the volume that is required for the audience to feel like there’s something worth showing up to see, you know, so they just get out of the habit.”


And Bank of America analyst Jessica Reif Ehrlich also pressed Langley on generative artificial intelligence, and what role it could play in the company’s content going forward.
Langley noted that the tech has been around for a long time, even if it has seen exponential growth in recent years.
“It’s really important to us, though, that content creation has got to be human centered. Storytelling, the creation of a story, the making of anything, it’s got to be all driven by human beings,” she said. “And so if there are products developed out there that can enable efficiency, great we will be all about that. But it’s really important for us to protect our filmmakers, it’s really important for us to protect our IP.”


As for what Universal will use AI for: “At the moment, it’s mostly efficiencies, and we’re we’re looking at different ways that it could enable post-production processes as a, for instance, dubbing, some visual effects work that we do in post-production and things like that,” Langley added. “So it should be much like when computer generated imagery came along, CGI… in the world of animation, instead of doing hand-painted drawings that would take five years, you could do it much faster. We’re looking for all of those types of innovations to enable efficiencies, but we want the quality to stay of course.”


And she touched upon NBC’s $2.5 billion per year NBA deal, and what it could mean for NBC’s content slate going forward.
“I’m actually very excited about it, primarily because it appears that the audience for the NBA is different to the NFL,” Langley said. “It’s going to open up a whole new opportunities, or a set of opportunities, to invite new audience members in, and figuring out how to cater to them, to keep them there after the games and use that to our benefit is really kind of thrilling, actually.”
 

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AI Pros and Cons in Focus at Iberseries: “This Technology Leaves Creators Behind”​

On the final day of the big industry event in Madrid, new technologies took center stage.

By Georg Szalai
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October 4, 2024 4:05am
AI panel at Iberseries & Platino Industria

AI panel at Iberseries & Platino Industria. Courtesy of Georg Szalai
Artificial intelligence (AI) has been all the rage, and a reason to start raging about their impact for some, in Hollywood. So it was no surprise that Iberseries & Platino Industria put new technologies, led by AI, but also digital doubles, center stage on its fourth and final day.
The big event for Spanish- and Portuguese-language content in Madrid, Spain featured a session with experts to explore opportunities and risks. The panelists were Clara Ruipérez, director of legal strategy for content, brands and digital transformation at Telefonica, Ignacio Lacosta, founder of XReality Studios, Undersecretary of Culture Carmen Páez, Óscar Olarte, co-founder & CEO of Mr Factory, and Curro Royo, screenwriter (HBO/Max Spain series Like Water for Chocolate) and vp of DAMA, which manages the remuneration rights for audiovisual creators in Spain.

“This technology leaves creators behind,” warned Royo. “The monster has been fed with our work,” and “it has come to stay.” He called for protections for creatives and their works and a discussion about financial compensation for those impacted, asking: “What remains for us?”​

He also said AI “recycles and regurgitates,” quipping that if machines wrote movies, “only machines would watch them.”
Representatives from AI companies naturally were much more positive on the technology and its benefits. “The goal is increasing creative possibilities and reducing costs,” said Olarte, also highlighting the opportunity to produce more projects set in (virtual) international places, thereby potentially opening them up to a more global audience.


However, he did acknowledge that the legal framework of regulation must be updated for the age of AI to avoid “gaps” in the rules. And he warned that “there is a bubble like with the metaverse,” suggesting a more rational than exuberant approach.
“We shouldn’t be afraid of AI,” said Lacosta. “Those are tools we should learn how to use” instead of worrying about job losses.
Páez said content owners need to be paid, and she warned that broad definitions for the financial benefits of AI are needed to avoid short-sighted conclusions. “If there are lawsuits, you may not cut costs,” she said.
“The legal framework is insufficient” for AI right now, but filling holes too quickly can be risky given the fast pace of development of the technology, argued Ruipérez. Also, “recreating spaces or people is different,” she added, concluding: “So, it is great to have debates like this.”


Earlier in the week, Platino Educa, the educational platform of the event, screened the new film Artificial Justice (Justicia Artificial) from Spain and Portugal. Written and directed by Simón Casal, it stars Verónica Echegui, Tamar Novas, Alba Galocha and Alberto Ammann.
“In the near future, the government aims to replace judges with artificial intelligence software, pledging to effectively automate and depoliticize the justice system,” explains a synopsis. “Carmen Costa, a distinguished judge, has been invited to assess this new procedure. However, when the software’s creator is found dead, she realizes her life is in danger.” So, one key question raised by the movie is this: Would you rather be judged in court by a human or by artificial intelligence?
 

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Bruh, I'm not surprised by this, though it sucks. I think I mentioned this a while back but I had generals with one of the VPs from Warner and one of the VPs from Paramount. They both mentioned how they're putting more money into teaming with "influencers" and "content creators." That's why I even got the general, because I was creating a quasi successful scripted show without Hollywood. We're gonna see more and more industry people get chopped as these corporations lean away from the traditional paradigm
 
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