I still want to see in online:
a survivor mode
a fight club that happens at various locations through out the map(yeah I know players already doing this).
robbery missions(forts, banks, trains, and stage coaches) that are heavily guarded and requires a team.
horse thief mode where you steal prized horses for a prospective buyer.
steam punk tech DLC(pages back I posted some steam punk items I would like to see
)
a supernatural DLC(it could either be zombies again, a cryptid hunt(such as a big foot), or even aliens)
property acquisitions such as saloons, horse stables, black smith shop, inns/hotels, and mansions.
Man that's pretty much everything you should expect from online. Bank & stagecoach robberies are guaranteed. Just hope it don't take like 3 years as GTA 5 did. The only thing R* needs to implement that's probably wasn't in their initial ground work is the fight club. The property ownership was leaked a while ago.
I agree with both of y'all.
I really just hope that Rockstar does not 'wait too long' to start adding more DLC content.
That would be a huge mistake. Btw, some of this probably seems obvious... but here's what I would also add to Online mode for RDR2....
Large-Scale Missions (requires at least 8-16 players)
- Braithwaite Manor Raid (Take out the Braithwaite Family)
- Grey Mansion Raid (Take out the Grey Family)
- Bronte Family Raid (Take out the Italian Mob Family in Saint Denis)
Add Some More Army Fort Raids (can be run with anywhere from
4-16 players. More players means.. more enemies, more heavy artillery, and MORE reinforcements. More mayhem.
)
- Fort Riggs
- Fort Wallace
- Fort Mercer
- Fort Brennand
- Cinco Torres (The Spanish Fort in Guarma
)
- Pinkerton's Command Post (I would make this a
Cold Weather mission.
Lots of Snow. In the mountains somewhere. Maybe even during a partial Blizzard, or during an icy fog
... to reduce visibility & increase the difficulty.
Or perhaps the objective is to take out all the NPC enemies out BEFORE an incoming Blizzard hits with full force. Because the blizzard will nullify your RADAR
and you will not be able to detect
'exactly where' the enemy is, which makes it VERY easy for them to sneak up on you from behind... or use the Blizzard itself 'as cover' to escape to safety.
The harder the snow falls... the more your RADAR goes on the fritz... until it stops working completely.
Gang Hideout Raids (Normally
2-6 players. But can be done solo, if you really want a MASSIVE challenge
)
- Lemoyne Raiders Hideout
- Murfree Brood Hideout
- Skinner Brothers Hideout
- O'Driscoll Boys Hideout
- Mercer Gang Hideout
- Del Lobo Gang Hideout
- Laramie Gang Hideout
Big Heists / Bank Jobs / Train Robberies (can be run with anywhere from
4-16 players. Whenever you cue-up, select the group size & people will either join your group, or you will become available to join similar-sized groups. More players means.. more enemies, more heavy weaponry, and MORE reinforcements. More mayhem.
)
- Bank of Rhodes
- Bank of Valentine
- Bank of Blackwater
- Saint Denis Railroad Yard (Rob the train, or trains... headed here. Search the Railyard for extra cash & any special items needed to finish the mission. Escape to safety.)
- Annesburg Railroad Yard (Train Robbery. Same Objectives as Saint Denis >> See above. The BIG difference is you will have to also deal with the Murfree Brood trying to hinder your escape, or steal the special items around the train yard before you do, which means you will also have to chase them into the hills of Annesburg to recover whatever special items you need to finish the mission & escape to safety.
)
- Leviticus Cornwall Kerosene & Tar Factory (Need to steal the Bearer Bonds kept in the upstairs office & two oil wagons before the clock runs out. But there are 2 different trains headed to this location to stop you. And they are coming from 2 different directions. These trains bring LOTS of Pinkerton reinforcements. Even if you split your team up, you won't be able to stop BOTH trains in-advance.
So make a choice >> Try to head straight to the Factory? Or try to stop one of the trains first, Before heading to the factory? Either way, you WILL be outnumbered badly at some point. The only question is... will you be overwhelmed BEFORE... or AFTER... you actually grab those Bearer Bonds & the 2 Oil Wagons?
Decisions, decisions, decisions.
)
- Riverboat Hijacking Missions.
Here's how they work...
- Attack a Riverboat.
- Use your horse to swim out. Or grab a rowboat.
- NOTE: If you try to use a horse, there is a high risk it could run out of stamina before reaching the Riverboat & drown, or it could get carried too far away, by strong river currents. So your timing & choice of route on horseback, is crucial. Or maybe you just want to 'play it safe', and use a hot-air balloon instead, to drop-in from above.
But whatever method you choose to use, these Gambling Riverboats are accompanied by gunship patrols in the water & War Wagons w/ Mobile Cannons & Gatling Guns on land, following along the coastline, because the Pinkertons handle security for the High-Rollers & the Riverboat Company.
So try to fight your way onboard with guns blazing... or use stealth tactics & silent weapons. Your choice.
- Clear out all the Pinkerton Security Forces on the ship.
- Get to the Engine Room. Disable the ship to give yourself more time to rob everyone.
- Find any secret rooms, safes & hidden valuables below decks.
- Rob all the Gamblers & pick the locks, or Blow up the safe(s) hidden around the ship, in random cabin rooms. (Which would change every time you run the mission)
- Some of the safes are empty. Some are filled with cash, jewelry, treasure maps & valuable items. But it’s always random. So you never know which is which.
- Your ‘cut’ accumulates every time you or your teammate finds some cash, or valuables.
- But the MORE explosives used on the ship (to disable the engine, or blow up a safe)... the FASTER the whole ship will sink.
- So hope that your teammates (or the Pinkertons) won’t just blow the whole ship to smithereens too quickly & reduce your maximum payday.
- Then fight your way back to dry land, because the Pinkertons will surely have ALOT more gunships & war wagons incoming before you can finish robbing all these folks.
- It’s too far to swim on your own... so you better have a good ‘exit strategy’ mapped out before you start shooting. (Or a good Plan B, if things start to fall apart quickly. )
Defeat any additional waves of Lawmen, Pinkertons, Bounty Hunters or even Rival Posses (NPC Gangs) who may 'want to get in' on the action & rob your corpse.
Escape to safety with your cut. (To get to 'safety' you would probably have to travel to a 'yellow marked area' that is a long way away on land, on horseback. The idea is to somehow add an extra dynamic, of involving more Pinkertons and Rival Gangs in 'hot pursuit'... so that it will FORCE your team to make a 'tough decision' to stick together, or split up & go separate ways.
Is there really 'Safety in Numbers'?
Or is it better to go 'Every Man for Themself'?
But the big catch is... You only get 2 lives.
And each time you die / respawn, you DROP at least HALF of your stolen payday.
Even if you get revived by a teammate.
But you still get ALL the XP and still get to keep all the gold nuggets for finishing the mission, mind you... but all the cash & valuable items you walk away with might vary steeply, depending if you die, or not.
But you're gonna have to be damn good.... not to die at least once.